

The lead female cast are all likeable and manage to avoid relying on genre stereotypes. It’s well-written too, and rarely did I feel bogged down in tiring and unnecessary exposition - something most games in the genre struggle with. And, of course, you can skip through any text you’ve read previously (though the Skip button uses colours that makes it hard to tell when it can or cannot be used). Unlike many visual novels, each path is distinctly different, and on some I didn’t even encounter other main characters. Each path has dozens of dialogue choices, which is fantastic for replay value and lets you feel involved in how the tale plays out. There’s a ton of content, and the game will likely take you a minimum of 30-40 hours to read if you plan to see it through. There are five heroines, though other minor characters have their own stories and paths to go down as well. As you would expect from a visual novel, the game is focused on reading text, making choices, and ultimately developing a relationship with one of the main female characters. The story puts you in the role of high-school student Tomoya Okazaki, allowing you to experience his ordinary, everyday life.

In these respects, Clannad doesn’t break any new ground, but it’s still an excellent example of how great the genre can be. I write about the same sort of characters in the same sort of settings that feature completely identical gameplay. When I write reviews for different visual novels, I often feel like I’m covering the same ground.
